Multiple attacks it’s more reliable than other cantrips which are Eldritch Blast PHB: The second highest damage of any cantrip in the game (at least baseĭamage Agonizing Blast puts Eldritch Blast well ahead of everything else),Īnd it deals Force damage, so almost nothing is immune to it.Leveled spells (including options like Hex and Hunger of Hadar) typically Create Bonfire XGtE: Passable are control, especially for a cantrip, but it requiresĬoncentration which is often a problem because many of the Warlock’s best.Still, if you need a staple, go-toĭamage cantrip that isn’t Eldritch Blast, Chill Touch is a great option. Many undead also have resistance to necrotic damage so Chill Touch isn’tĪlways a good option against undead. ThisĪlso imposes Disadvantage on the next attack if the target is undead, but In exchange, you get aīetter damage type and the target can’t regain hit points for a turn whichĬan be a big help against enemies with regeneration or enemy clerics. Chill Touch PHB: The same range as Fire Bolt, but less damage.Note that Tasha’s Cauldron of Everything published an updated version of See my article onįor a breakdown of the math comparing melee cantrip spells to normal martial However, unless you’re a Hexblade it’s not an So easy and opportunity attacks are often fairly gentle. Keeping an enemy in melee is surprisingly difficult in 5e since movement is Blade Ward PHB: The Dodge action makes this redundant.Optional spells are marked below with (Optional) following the spell’s name. These spells are considered optional rules, as described in Tasha’s Cauldron of Everything. Consult your DM before deciding to use these spells. Portions of the materials used are property of Wizards of the Coast. RPGBOT is unofficial Fan Content permitted under the Fan Content Policy. Keep in mind that the state of the meta periodically changes as new source materials are released, and the article will be updated accordingly as time allows. The advice offered below is based on the current State of the Character Optimization Meta as of when the article was last updated. We also won’t cover Unearthed Arcana content because it’s not finalized, and we can’t guarantee that it will be available to you in your games. We will not include 3rd-party content, including content from DMs Guild, in handbooks for official content because we can’t assume that your game will allow 3rd-party content or homebrew. Blue: Fantastic options, often essential.Red: Bad, useless options, or options whichĪre extremely situational.RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks, which is simple to understand and easy to read at a glance. Spells available via Magic Initiate are also excluded for suggestions for Magic Initiate, see our Spellcasting Feats Breakdown. The following is a brief compilation of the most notable spells available to the class. This is not a comprehensive guide to every available spell, as that would be an exercise in madness. This often makes it easier to directly “upgrade” from one spell known to another when other spellcasters will typically stick to lower-level “inexpensive” options to solve the same problems. Spells which might be weak or too expensive for other spellcasters like the Wizard are frequently better options for the Warlock since spells are always cast at the same spell level. To be eligible for Twinned Spell, a spell must be incapable of targeting more than one creature at the spell's current level.Because the Warlock’s Pact Magic is so unique compared to regular spellcasting, the Warlock’s spell options work a bit differently. When you cast a spell that targets only one creature and doesn't have a range of self, you can spend a number of sorcery points equal to the spell's level to target a second creature in range with the same spell (1 sorcery point if the spell is a cantrip). This differs from the Sorcerer's metamagic Twinned Spell: Nowhere in the ability does it state that spells with a range of 'Self' are excluded. If the spell consumes its material components, you must provide them for each target. Starting at 17th level, when you cast a necromancy spell of 1st through 5th level that targets only one creature, the spell can instead target two creatures within range and within 5 feet of each other. The ability from the Death Domain Cleric is Improved Reaper:
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